
Close the Circuit. Ground the Charge. The electric sim football game — free in your browser.
⚡ PLAY NOWv0.7.4 · Works on phone and desktop
OHM v0.7.4 for Android (about 53 MB).
Get the APKiPhone? Just tap PLAY NOW — it runs in Safari.
The field is split into four Cells by three Breakers. Live Cells are open to the Charge carrier; Dead Cells are locked. Score by reaching the Ground.
Enforcer snaps the Charge · Conductor passes · Sparks are fast and juke · Volt is a power runner who breaks tackles. On defense: the Insulator plays deep and Resistors cover.
No downs. Teams trade the Charge after every live play. Two 2:50 halves. After each turnover both sides get a 10-second play call to pick a play, set MAN or ZONE coverage and make a sub.
The carrier can't cross into a Dead Cell. Open it with a completed pass across the Breaker (a Jump) or when a defender touches the carrier. Grounding the Charge scores 1 point per Live Cell (1–4).
An incomplete pass is a Short: simple turnover. An interception is a Blackout: if the return is grounded, those points are subtracted from the offense. Team scores can go negative.
Joystick on the left. Throw wheel (C top, D right, B bottom, E left, SNAP in the center), ACTION and SPRINT on the right.
Playoffs are The Surge, the final is The Megavolt, the champion lifts the Omega Cup, and the MVP wins the Golden Ohm.
League tables, player stats and Golden Ohm race.
Watch sim games and Megavolt finals live.